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Graves
the Outlaw
Who Is Graves?
Malcolm Graves is a renowned mercenary, gambler, and thief—a wanted man in every city and empire he has visited. Even though he has an explosive temper, he possesses a strict sense of criminal honor, often enforced at the business end of his double-barreled shotgun Destiny. In recent years, he has reconciled a troubled partnership with Twisted Fate, and together they have prospered once more in the turmoil of Bilgewater's criminal underbelly.
Graves, the Outlaw belongs to the Bilgewater story space. The important part of the lore is not only where Graves comes from, but what that origin asks the character to carry. Every champion in League is built around a readable fantasy; for Graves, that fantasy is shaped by duty, protection, and the pressure of being trusted when failure would hurt others.
Graves' Story Themes
The core tension in Graves' story is duty, protection, and the pressure of being trusted when failure would hurt others. That gives the character more weight than a simple class label. Graves may be tagged as a Marksman champion, but the biography frames the character as someone with pressure behind every choice, whether that pressure comes from duty, instinct, memory, ambition, or survival.
This is why Graves works as more than a splash art silhouette. The title "the Outlaw" is the surface; underneath it is a character whose place in Runeterra creates questions fans can keep returning to: what the character wants, what the character fears, what they are protecting, and what might happen if they are pushed too far.
How The Lore Shows Up In Game
In game, Graves reads as focused and lethal from a distance. The champion's stats lean into pressure, precision, and threat, while the overall difficulty suggests a readable kit that lets the character fantasy come through quickly.
Graves' kit reinforces that identity through New Destiny, End of the Line, Smoke Screen, and Quickdraw. Even before reading numbers or cooldowns, those names point back to the same fantasy the biography is building.
A useful gameplay clue from the champion data is: "Smoke Screen can be used both to escape and to set up a kill." That kind of advice matters because it shows how the story fantasy becomes practical behavior in a match.
Why Graves Stands Out
Graves stands out because the champion fantasy is easy to understand at a glance and still has room for interpretation. Some players connect with the gameplay pattern first. Others connect with the mood, the title, the region, or the unresolved questions in the biography.
That combination is what makes a good League champion page worth reading. The short official bio gives the canon foundation, but the expanded lore helps connect the dots: where Graves fits in Runeterra, what emotional theme drives the character, and why the same idea still matters when the match starts.
Graves, the Outlaw
Marksman · Patch 16.10.1 · Last updated 2026-05-21
Graves, the Outlaw. Full Marksman guide for League of Legends: abilities, lore, skins, base stats, tips, and counter picks. Updated for patch 16.10.1.
Who Is Graves?
Malcolm Graves is a renowned mercenary, gambler, and thief—a wanted man in every city and empire he has visited. Even though he has an explosive temper, he possesses a strict sense of criminal honor, often enforced at the business end of his double-barreled shotgun Destiny. In recent years, he has reconciled a troubled partnership with Twisted Fate, and together they have prospered once more in the turmoil of Bilgewater's criminal underbelly.
Graves, the Outlaw belongs to the Bilgewater story space. The important part of the lore is not only where Graves comes from, but what that origin asks the character to carry. Every champion in League is built around a readable fantasy; for Graves, that fantasy is shaped by duty, protection, and the pressure of being trusted when failure would hurt others.
Graves' Story Themes
The core tension in Graves' story is duty, protection, and the pressure of being trusted when failure would hurt others. That gives the character more weight than a simple class label. Graves may be tagged as a Marksman champion, but the biography frames the character as someone with pressure behind every choice, whether that pressure comes from duty, instinct, memory, ambition, or survival.
This is why Graves works as more than a splash art silhouette. The title "the Outlaw" is the surface; underneath it is a character whose place in Runeterra creates questions fans can keep returning to: what the character wants, what the character fears, what they are protecting, and what might happen if they are pushed too far.
How The Lore Shows Up In Game
In game, Graves reads as focused and lethal from a distance. The champion's stats lean into pressure, precision, and threat, while the overall difficulty suggests a readable kit that lets the character fantasy come through quickly.
Graves' kit reinforces that identity through New Destiny, End of the Line, Smoke Screen, and Quickdraw. Even before reading numbers or cooldowns, those names point back to the same fantasy the biography is building.
A useful gameplay clue from the champion data is: "Smoke Screen can be used both to escape and to set up a kill." That kind of advice matters because it shows how the story fantasy becomes practical behavior in a match.
Why Graves Stands Out
Graves stands out because the champion fantasy is easy to understand at a glance and still has room for interpretation. Some players connect with the gameplay pattern first. Others connect with the mood, the title, the region, or the unresolved questions in the biography.
That combination is what makes a good League champion page worth reading. The short official bio gives the canon foundation, but the expanded lore helps connect the dots: where Graves fits in Runeterra, what emotional theme drives the character, and why the same idea still matters when the match starts.
Abilities
P: New Destiny
Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.
Q: End of the Line
Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain.
W: Smoke Screen
Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.
E: Quickdraw
Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.
R: Collateral Damage
Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.
Graves Base Stats
- Health: 625 (+106/lv)
- Attack Damage: 66 (+0/lv)
- Armor: 33 (+4.6/lv)
- Magic Resist: 30 (+1.3/lv)
- Move Speed: 340
- Attack Range: 425
- Difficulty: 3 / 10
Tips for Graves
Playing as Graves
- Smoke Screen can be used both to escape and to set up a kill.
- Using Quickdraw to get into range and delivering a point blank Buckshot can do lots of damage.
Playing against Graves
- Graves deals mostly physical damage so Armor is an effective counter.
- Leaving the Smoke Screen's area of effect removes the harmful effect immediately.